Also recommend you read the 'LOD/VWD Texture Packs' section of the wiki " FNV General Mod Use Advice" article first. If you add any VWD/LOD textures (such as NMC, Vurt's WFO, or Ojo Bueno), please see the 'Checklist Item #15 & 16' entries in the wiki " Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen. (There is not a standardized name used among them all.) Please see the 'ArchiveInvalidation (by Manager)' section and also see the 'Checklist Item #15 & 16' entries in the wiki " Fallout NV Mod Conflict Troubleshooting" guide. Otherwise they will conflict, as they use their own "arbitrarily chosen" names for the AI BSA files. ONLY USE ONE METHOD of AI, especially if you have multiple mod managers installed.
This "ArchiveInvalidation" mechanism is incorporated in all the currently used mod managers, so there is no need to (and problems arise if you do) install older mods to provide that capability. This is usually evidenced by red "!" icon for missing meshes, and solid colors (such as "all black") for missing textures, or "messed up" textures. That failure to toggle is the most common reason behind most "texture problems".
Please see the wiki " Display resolution versus Image Size" article.īecause "Texture/Mesh" replacement mods replace vanilla versions of those files, you absolutely have to toggle "ArchiveInvalidation (AI)" off-and-then-on again after installing or removing one of them so it recognizes that there are loose files (added by the mod) which have to be used in place of the vanilla files in the BSA files or are no longer there and the BSA files should be used instead. The game engine texture cache tends to be the bottleneck: "leaking memory" and causing "stutter". While your hardware may technically be able to handle it, the game was published in late 2010, designed for Windows Vista with maximum screen displays of 1920x1080, with default image sizes of 512x512 pixels. Larger/"hi-rez" textures require more pixels, and larger screen display monitors multiply that requirement in a non-linear way. (They are replacing vanilla assets thus they overwrite existing files.) And the issue with them is what size/resolution of the images you are using. "Texture packs" don't usually show up in the "load order".